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| | A few ideas... | |
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Massacre Newbie
Posts : 9 Join date : 2014-04-02 Age : 29 Location : New Jersey
| Subject: A few ideas... Wed Apr 02, 2014 12:41 pm | |
| I was telling lorddeath(aka death skull) about this a bit yesterday. Machines These can be a mixture machine parts that you want to add such as gears, bolts and such that will create moving blocks.A few examples of this would be a Ferris wheel that takes 4-5 blocks to place and players can sit in it and will be brought around in a circle.Another example would be a elevator that brings players up and down pre placed rail.
Bosses and mini bosses Mini bosses will be a simple npc such as a Minotaur that charges players and that is chained to a block placed by the world owner.In order to access the dungeon door you will be required to defeat the mini boss by punching him a certain amount of times without dying, and the mini boss will respawn 15 seconds after being defeated.Bosses will be events that spawn in populated worlds that will require a group effort to defeat, the person who has the last hit on the boss to defeat him will receive a "spoil of war" that is related to the boss defeated. A example of a "spoil of war" could be a space ship or a death ray from a alien boss. | |
| | | megaman01 Itanks Moderator
Posts : 460 Join date : 2014-02-18 Age : 30 Location : Toronto, Canada
| Subject: Re: A few ideas... Wed Apr 02, 2014 2:25 pm | |
| Amazing ideas MASSACRE! We have been discussing a boss 'Satan' which would appear in Hell, for those who are looking for a battle. Now, coding a boss like that is close to impossible, so a moderator or a developer would probably 'play' Satan. Mini-bosses are something new, though. Perhaps we can use a spawner to spawn 'em.
I like the spoil of war idea, but the group idea seems flawed. Say for example the boss is at extremely low health, and someone pretending to AFK just comes out of nowhere, hits him once, and gets the spoil of war. What would this mean for the others who have nearly died to defeat this boss? Think kill stealing. | |
| | | Massacre Newbie
Posts : 9 Join date : 2014-04-02 Age : 29 Location : New Jersey
| Subject: Re: A few ideas... Wed Apr 02, 2014 2:27 pm | |
| - megaman01 wrote:
- Amazing ideas MASSACRE! We have been discussing a boss 'Satan' which would appear in Hell, for those who are looking for a battle. Now, coding a boss like that is close to impossible, so a moderator or a developer would probably 'play' Satan. Mini-bosses are something new, though. Perhaps we can use a spawner to spawn 'em.
I like the spoil of war idea, but the group idea seems flawed. Say for example the boss is at extremely low health, and someone pretending to AFK just comes out of nowhere, hits him once, and gets the spoil of war. What would this mean for the others who have nearly died to defeat this boss? Think kill stealing. Ok than the spoil of war goes to whoever did the most damage without dying! | |
| | | Zxsonic Novice
Posts : 85 Join date : 2014-02-19 Age : 23 Location : N.Y.,New York
| Subject: Re: A few ideas... Wed Apr 02, 2014 6:51 pm | |
| I think it goes to everyone that landed at least ik 10 damage or at least 5 hits. It's still unfair for noobs could get it but pros who could just easily defeat it is unfair to them for then they could've taken the prize them selves. Hope you understand what I'm saying. | |
| | | Guest Guest
| Subject: Re: A few ideas... Wed Apr 02, 2014 7:40 pm | |
| - megaman01 wrote:
- Amazing ideas MASSACRE! We have been discussing a boss 'Satan' which would appear in Hell, for those who are looking for a battle. Now, coding a boss like that is close to impossible, so a moderator or a developer would probably 'play' Satan. Mini-bosses are something new, though. Perhaps we can use a spawner to spawn 'em.
I like the spoil of war idea, but the group idea seems flawed. Say for example the boss is at extremely low health, and someone pretending to AFK just comes out of nowhere, hits him once, and gets the spoil of war. What would this mean for the others who have nearly died to defeat this boss? Think kill stealing. In many MMO's ive played (Such as star wars the old republic), once a player hits an enemy, its locked to him. You also could form groups with other players that get their own chat channel for themselves, and an enemy would lock to that group instead. Also, I think its a good idea for devs to play the major enemies, such as Dr Destructo and Z. Everett Koop |
| | | Ender Novice
Posts : 190 Join date : 2014-03-11 Age : 24 Location : Somewhere
| Subject: Re: A few ideas... Sun Apr 06, 2014 7:08 pm | |
| Demon? Summon it but destroying a voodoo doll :3 and maybe the gears could be control blocks that could make a spaceship? Example: connect blocks to the control box, click the control box it activates all the blocks so it moves the same way you would move the joystick…. you could have a flying pig ._. | |
| | | Massacre Newbie
Posts : 9 Join date : 2014-04-02 Age : 29 Location : New Jersey
| Subject: Re: A few ideas... Sun Apr 06, 2014 8:12 pm | |
| - Ender wrote:
- Demon? Summon it but destroying a voodoo doll :3 and maybe the gears could be control blocks that could make a spaceship? Example: connect blocks to the control box, click the control box it activates all the blocks so it moves the same way you would move the joystick…. you could have a flying pig ._.
I can tell you play terraria lol. | |
| | | Ender Novice
Posts : 190 Join date : 2014-03-11 Age : 24 Location : Somewhere
| Subject: Re: A few ideas... Sun Apr 06, 2014 8:27 pm | |
| Yes. :3 just need to defeats...the wall of flesh. | |
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