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Pixel Genesis Online

An indie game in progress!
 
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» Needing Farmables
Developer Log EmptyMon Jul 18, 2016 3:48 am by MagicDragon

» game release for android or pc
Developer Log EmptyMon Jul 18, 2016 3:32 am by MagicDragon

» Friend/Foe System!
Developer Log EmptyThu Jun 09, 2016 4:03 pm by Player3D3

» NEW POLL! (For Forums)
Developer Log EmptyTue Mar 22, 2016 8:39 pm by DeathSkull

» Moved Forums!
Developer Log EmptyThu Sep 03, 2015 6:22 am by TimeyTurtle

» New Forums
Developer Log EmptySun Aug 30, 2015 3:57 pm by H3uy

» Hello my name is pomtapom (^_^)/
Developer Log EmptySun Aug 30, 2015 2:46 pm by Edwardson

» Video Content.
Developer Log EmptySun Aug 30, 2015 11:52 am by MagicDragon

» If you had your own "Mod" item what would it be?
Developer Log EmptySun Aug 30, 2015 8:46 am by pomtapom

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If you had your own "Mod" item what would it be?
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DeathSkull
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DeathSkull


Posts : 794
Join date : 2014-02-18
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PostSubject: Developer Log   Developer Log EmptySat Jul 18, 2015 11:22 pm

Before I head to bed tonight, I just want you all to know, I'll be working on the Realm tomorrow. I am trying to find a guy who can do pixel art and make it look very realistic (Example Cubic Castles). That's all for now! Have a good night and a good day Sunday!
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DeathSkull
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DeathSkull


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PostSubject: Re: Developer Log   Developer Log EmptySun Jul 19, 2015 5:11 pm

PGO is now a MMORPG! It will have the same physics as Growtopia (At least placing and breaking blocks) but I decided to make it this way, so we could add more EXTREMELY EPIC items (Like Rideable Dragons, Bosses to Fight, etc... Sweatdrop Developer Log 3266427567 )and be different from Growtopia!
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H3uy
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PostSubject: Re: Developer Log   Developer Log EmptySun Jul 19, 2015 9:27 pm

Hmm
Exciting!
When do you think beta will be out
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Meowza
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Meowza


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Age : 19
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PostSubject: Re: Developer Log   Developer Log EmptySun Jul 19, 2015 11:43 pm

Wow! That just gave me a small idea for the fighting bosses part. Maybe in a realm name like "Dungeon" that belongs to one of the developers or mods, there could be something sort of like a dungeon door that leads to a separate areas where bosses spawn. And there could be small mobs, or Large bosses! The harder the boss the more chance you have a of it dropping a rare item that can only be obtained from fighting monsters. Also there could be different weapons (the better the weapon the more health points are taken away and the more experience points are given.) And lastly there could be different monster fighting levels (not regular levels but like surgery levels) and once again the higher your level the more chance of it dropping a rare item that is only obtainable from fighting.
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Thadadir
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PostSubject: Re: Developer Log   Developer Log EmptySun Aug 02, 2015 1:40 am

The boss event thing would tie into a specific moderator command that I suggested.

...That is if you can code mobs with a decent pathfinding AI and that doesn't glitch out due to lag. In the long run you will need to get a much more powerful server. Mobs and entities with many variables (such as mobs and bosses) will take a large strain on the server.
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