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StarWars
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PostSubject: hacking software problem   Sun Mar 30, 2014 11:51 pm

Death when you finish the game.well eventually people will start hacking the game making it no fun.could u get software that bans hackers.maybe.
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PostSubject: Re: hacking software problem   Mon Mar 31, 2014 1:09 am

Yes, I'll definitely make sure we have a autobahn system when someone hacks.

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PostSubject: Re: hacking software problem   Mon Mar 31, 2014 5:13 pm

Maybe some parameters concerning users priveleges, such as if player jump > normal jump auto ban... if user speed > normal speed, auto ban user.

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PostSubject: Re: hacking software problem   Mon Mar 31, 2014 6:29 pm

Yes I will code that when we get a server.

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PostSubject: Re: hacking software problem   Wed Apr 02, 2014 1:31 am

Like Verm was saying, we need to set it to ban players with abnormal speed and jump height values.

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PostSubject: Re: hacking software problem   Wed Apr 02, 2014 9:01 am

Jairrocket+ wrote:
Like Verm was saying, we need to set it to ban players with abnormal speed and jump height values.

We also need a way to make it so people lagging wont get auto banned, because sometimes after I lag a few times, ill do like 50 punches in a second...

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PostSubject: Re: hacking software problem   Wed Apr 02, 2014 9:32 am

Vemrrall+ wrote:
Jairrocket+ wrote:
Like Verm was saying, we need to set it to ban players with abnormal speed and jump height values.

We also need a way to make it so people lagging wont get auto banned, because sometimes after I lag a few times, ill do like 50 punches in a second...

Yeah. I have lagged in growtopia before, to the point where I am beaming down one side of the map very fast, and was scared I'd be banned. We need to have it work like popular console games whereas it detects what your network connection is like at the given time. If it is 1 bar, or terrible, it explains itself. Good thinking Vemr
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PostSubject: Re: hacking software problem   Fri Apr 04, 2014 8:45 am

Jairr what is someone has like speed mod?
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PostSubject: Re: hacking software problem   Fri Apr 04, 2014 12:12 pm

Ender wrote:
Jairr what is someone has like speed mod?

We can right programming to detect that. We'll set it to find improper speed and gravity values on the player sprite.

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PostSubject: Re: hacking software problem   Sat May 10, 2014 1:14 pm

You can write a system that runs all actions through the server and detects unusual activity, like Growtopia. So if someone tried to hack items or speed hack, the server will detect it as a unverified request and warn the user because the hacked actions would not have run through the server.
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PostSubject: Re: hacking software problem   Sat May 10, 2014 6:43 pm

Really the server shouldn't warn them because they should know that hacking is bad and is not allowed in games. The server needs to auto-ban hackers or else they'll just keep hacking. They might get a warning but that doesn't mean they won't keep hacking.

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PostSubject: Re: hacking software problem   Sat May 10, 2014 7:01 pm

H3uy wrote:
Really the server shouldn't warn them because they should know that hacking is bad and is not allowed in games. The server needs to auto-ban hackers or else they'll just keep hacking. They might get a warning but that doesn't mean they won't keep hacking.

Yes, We will make a system where any suspicious behavior is detected by the server, it will auto-ban right away.

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PostSubject: Re: hacking software problem   Sat May 10, 2014 7:27 pm

What if you are lagging? You also need to add parameters saying "No more than 2 punches per second"

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PostSubject: Re: hacking software problem   Sat May 10, 2014 7:32 pm

Vemrrall wrote:
What if you are lagging?

Now, THIS ^

This may become a very big problem.

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PostSubject: Re: hacking software problem   Sat May 10, 2014 8:53 pm

I am feeling sorry for you death, because this coding is evidently very challenging. I wish I could help but coding is not my sector. Firstly, you need to code The ban system to analyze signal strength. Then, based on the connection speed, parameters for blocks moved/punches/jumps will be set. Now here's the flaw in the plan: a hacker can simply use a terrible connection to hack, and the system will be more lenient.
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PostSubject: Re: hacking software problem   Sun May 11, 2014 8:38 am

megaman01 wrote:
I am feeling sorry for you death, because this coding is evidently very challenging. I wish I could help but coding is not my sector. Firstly, you need to code The ban system to analyze signal strength. Then, based on the connection speed, parameters for blocks moved/punches/jumps will be set. Now here's the flaw in the plan: a hacker can simply use a terrible connection to hack, and the system will be more lenient.

/headache

What you can do is set parameters saying no more than 2 blocks can be broken per second, no more than 2 punches...

if player breakspersecond < 2 {
ban player x hours
}

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PostSubject: Re: hacking software problem   Sun May 11, 2014 8:45 am

Seems to work out....but again it could be lag, and we'll have to deal with a lot of "I got banned for no reason!!" Complaints. Anyways, good job!
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