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 Developer Log

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DeathSkull
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PostSubject: Developer Log   Sat Jul 18, 2015 11:22 pm

Before I head to bed tonight, I just want you all to know, I'll be working on the Realm tomorrow. I am trying to find a guy who can do pixel art and make it look very realistic (Example Cubic Castles). That's all for now! Have a good night and a good day Sunday!
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DeathSkull
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PostSubject: Re: Developer Log   Sun Jul 19, 2015 5:11 pm

PGO is now a MMORPG! It will have the same physics as Growtopia (At least placing and breaking blocks) but I decided to make it this way, so we could add more EXTREMELY EPIC items (Like Rideable Dragons, Bosses to Fight, etc... Sweatdrop )and be different from Growtopia!
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H3uy
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PostSubject: Re: Developer Log   Sun Jul 19, 2015 9:27 pm

Hmm
Exciting!
When do you think beta will be out

__________________________________________________________________
Welcome to Pixel Genesis Online!
If you have a question me or anyone else on the moderation team will gladly assist you!
Moderators are here to help you. We only punish when a player does something wrong!
If you dont want to get punished than before you do anything think twice.
PGO loves you Smile
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Meowza
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PostSubject: Re: Developer Log   Sun Jul 19, 2015 11:43 pm

Wow! That just gave me a small idea for the fighting bosses part. Maybe in a realm name like "Dungeon" that belongs to one of the developers or mods, there could be something sort of like a dungeon door that leads to a separate areas where bosses spawn. And there could be small mobs, or Large bosses! The harder the boss the more chance you have a of it dropping a rare item that can only be obtained from fighting monsters. Also there could be different weapons (the better the weapon the more health points are taken away and the more experience points are given.) And lastly there could be different monster fighting levels (not regular levels but like surgery levels) and once again the higher your level the more chance of it dropping a rare item that is only obtainable from fighting.
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Thadadir
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PostSubject: Re: Developer Log   Sun Aug 02, 2015 1:40 am

The boss event thing would tie into a specific moderator command that I suggested.

...That is if you can code mobs with a decent pathfinding AI and that doesn't glitch out due to lag. In the long run you will need to get a much more powerful server. Mobs and entities with many variables (such as mobs and bosses) will take a large strain on the server.
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